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The Arsenal Files 8
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The Arsenal Files Collection #8 (Arsenal Computer) (1996).ISO
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g_quake
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waterflo.zip
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WATERFLO.TXT
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1996-08-05
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Title : WaterFlo
Filename : WaterFlo.zip
Version : 1.0
Date : 10/6/96
Author : Dave Weiden
Email : Weiden@Trenton.EDU
Thanks : Christopher Wise (wise@eng2.eng.monash.edu.au) NEWWAD13
Quest 1.081 (Carollo@cis.ohio-state.edu, Otaku@starbase.neosoft.com)
*THE BEST editor out there, period*
PaintShop Pro, Photoshop 3.0
The guys at id, of course...
Type of Mod
-----------
Quake C : no, but see below
Sound : no, but see below
MDL : no
Graphic : YES
Format of QuakeC
----------------
unified diff : n/a
context diff : n/a
.qc files : n/a
progs.dat : n/a
Description of the Modification
-------------------------------
This modification simply uses one of id's original textures to create
flowing water for Quake, a much needed addition.
How to Install the Modification
-------------------------------
Just run the .bsps! If you don't know how: place the bsps in your
quake\id1\maps dir, and type quake +map water1 or whatever.
To use the textures:
Take the .pcx files in the waters.zip file, and use NEWWAD1.3 or better to
insert them into your favorite texture wad. I've even included the script
file. That's it!
Oh yeah, and use a really cool editor like Quest to start churning out
awesome levels.
Technical Details
-----------------
You can still shape this modification in several ways.
I simply took one of id's textures (*water2) and stretched it a bit, then
made an old Doom style animation sequence 9 frames long. You'll see how it
works when you download NewWad1.x.
I've included 3 five minute maps to show how it's done. The first uses my
animation as the upper water surface, and id's natural luminescence for the
lower water surface. The second uses my animation for both water surfaces
(this requires some additional lighting). I packaged them both, because I'm
not sure which effect I like better.
It's very easy to make these modifications, so I may/may not release other
flowing textures. Maybe if lots of people ask for it.
If you want underwater CURRENT, just use a push brush within the water brush.
A speed of 5 makes a gentle current that you can still swim against. One
problem - the annoying "windfly" sound. If you can tolerate it, fine, but
this is the reason I did not package the bsp I made with a current. The way
around it involves dabbling a very small bit with QuakeC. If you wanna do
it, here's the lowdown: in triggers.qc, go to trigger_push and delete the
"windfly.wav" line. Compile and go!
Finally, this package would include a cool water flow sound, but I could not
get the damned thing to loop as an ambient sound. I asked Carmack, and he
said they used something called CoolEdit or something to make their ambients.
I don't have this, so maybe someone else out there will make a cool flowing
sound for us all to use.
I think that's it. If I forgot something, or something's unclear, just
write me. Hell, write me anyway, and tell me what you think.
Author Information
------------------
Creator of OgreSaw.zip (small mod that makes use of some extra anim frames)
Creator of Chthon!.zip (not yet released... coming soon)
Creator of WaterFlo.zip (this package)
Creator of (hopefully) more cool things to come...
Levels, mods, textures...
Copyright and Distribution Permissions
--------------------------------------
Give me a break. Does anyone out there REALLY have a copyright except id?
Yeah, right. Okay, so if you don't send me $75 dollars for this immediately,
I'll see your ass in court. ;)
Just give me some credit if you redistribute/make use of it, and keep this
text file with it, that's all I ask.
If you're a net-scraping, CD making, profitting off of other's work lowlife,
like those Zone! people, contact me first for permission.
Availability
------------
FTP : ftp.cdrom.com